
My music.
My original music is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.
What this means is you can use my music for anything as long as you give credit. Commercial and non-commercial projects alike. Credit must include my alias AntAptive and the title of the song. If it's possible, provide a link to the song's SoundCloud or YouTube releases.
For more information on providing appropriate credit & attribution, please visit the CC BY-SA 4.0 page.
Example of attribution
If you want to use my song The Level in your YouTube video, include this snippet of text in the video description:
AntAptive - The Level
https://www.youtube.com/watch?v=ksHHMF5x0xc
CC BY-SA 4.0Thats it! All I ask is that you give credit.
IMPORTANT NOTES
Please note that this license does not cover mashups and remixes. These non-original works are exclusively released on YouTube under the Standard YouTube License. If you use my remixes or mashups, you may receive a copyright claim. All rights to the original works belong to their respective artists, and I do not claim credit for any content I did not personally create.
Works released under Creative Commons are licensed as stated at the time of release. Future releases or distributions may use different licensing terms, but existing recipients retain the license under which they received the work.
Want to use my music?
Reach out to me for high-quality MP3 files!
The visualizer.


The visualizer is generated with a custom renderer written in C# using SkiaSharp, replacing Adobe After Effects in my audiovisual production workflow. Rather than relying on a traditional compositing application, I developed a dedicated rendering pipeline that analyzes audio in real time using FFT spectrum analysis, generates a fully configurable waveform, and renders finished videos directly to H.264 through FFmpeg.
The renderer was designed specifically for high-performance music visualization, featuring configurable frequency mapping, temporal smoothing, dynamic band weighting, parallel frame rasterization, and deterministic rendering that produces identical results in both live preview and final exports.
The result is a renderer capable of producing 4K visualizer videos at approximately 1.5× real-time speed — roughly 50 times faster than my previous After Effects workflow. Git gud Adobe.
Get a behind-the-scenes lookMeet Astro.
Astro is my mascot — A black alien cat with vivid red eyes and hair with red-dyed tips.
Astro embodies the creative energy behind my work: Bold, curious, and maybe a little rebellious. He's become a visual staple everywhere I create content, from music branding to Twitch emotes.

Let's get in touch.
Interested in my work? Let's talk nerd stuff.
Interested in collaborating? Let's create something together.
